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Craig Andrew Slagel
E-MAIL craig@cgvolve.com WEBSITE www.cgVolve.com
CAREER OBJECTIVE
Graphics Training or Education position in the games, film or academic industry utilizing creative and technical skills
CAREER SUMMARY
Sr. Graphics Trainer skilled in development and delivery of training programs with over 10 years experience in the games and computer graphics industry
PROJECTS
Yogi Bear (in production): Provided Education and Support for Animation department Marmaduke 2010: Provided Education and Support for Animation, Lighting and Effects department Alvin and the Chipmunks the Squeakque 2009: Provided Education and Training for Animators, Technical Animation and Tracking Greenlite Dartmouth 2008: Provided Modelling and Rigging for Greenlite Dartmouth 3D polar bears Unreleased Title 2007 (Wii): Developed environment modelling pipeline and modelling environments to match the stylized concept art. Tiger Woods PGA Tour 2001 (PS2): Created Course Lighting, Mel Scripting and Envelope Weighting
WORK EXPERIENCE
Rhythm & Hues Studio, Los Angeles, CA, April 2009 – Current Educator
- Train and support Animators and Technical Animators in the motion department
- Developed web based knowledge sharing system for Animators
- Educate employees in India live and via video conferencing
Dartmouth College, Hanover, NH, October 2008 – March 2009 Lecturer – 3D Modelling course,
- Taught character Modelling, Texturing, Rigging and Animation using Maya
- Greenlite project consultant:
- Used Mocap using Vicon 10 camera system and Motionbuilder
- Applied Game design concepts to energy monitoring system
Graphics Training Consulting, January 2008 – Current Clients History:
Autodesk, Montreal, Canada Training Consultant Developing courseware for XSI Vancouver Film School, Vancouver, Canada XSI and ICE Training Workshop (2 days) Gnomon School of Visual Arts, Hollywood, CA Instructor for Lighting and Rendering 2 (online course) Instructor for XSI for Maya users (onsite course) Digital Media Academy – Stanford Summer Program, Stanford, CA Instructor for Game Creation with Maya and Unreal 3 editor
Electronic Arts, Redwood City, CA, October 2000 – December 2007 Sr. Worldwide Graphics Trainer
- Developed custom courses and trained employees worldwide in traditional concepts and core technical skills using tools that included Maya, Softimage, XSI, Zbrush, Mudbox, Photoshop and Scripting
- Created online and offline training documentation and videos
- Taught trainers worldwide to develop and lead their own programs
- Production Support - Worked with teams on problem solving and finding the most effective and efficient techniques to accomplish stated goals
- Developed a no-cost system for live video streaming of courses and workshops between multiple locations
- Bridged teams and studios by effectively exchanging EA knowledge, production techniques and best practices between departments
- Production Artist, co-developed leading game titles on lighting, modelling, effects, rigging and texturing
Academy of Art University, San Francisco, CA, November 1999 – October 2000 Computers Art Instructor - Instructed courses in Advanced Animation, Effects and Compositing
School of Communication Arts, Raleigh, NC, November 1997 – November 1999 Advanced Computer Animation Instructor - Provided training in traditional animation, design and film concepts with Softimage, Alias PowerAnimator, Maya, Eddie, Composer, Media 100 and UNIX, SGI system administrator, Internet administrator
NanoTechnology Magazine, Hawaii, March 1996 - July 1996 Freelance Animator and Team Leader for an animated video for the Discovery Channel of Canada
Anglia University, Cambridge, UK, September 1994 - July 1995 Teaching Assistant for CAD class - Taught AutoCAD and 3D Studio
Impression, Medemblik, Holland, July 1994 - September 1994 Consultant - Designed and purchased of a computerised boat management system. Created Architectural walkthroughs using 3D Studio and AutoCAD
The Tavistock Clinic, University of London School of Medicine, UK, Nov. 1992 - Sept.1993 Systems administrator and Software Trainer
EDUCATION
Masters Student - Centre for Digital Media, Great Northern Way, Vancouver, BC Masters Projects:
Tag 2.0 - Augmented Reality, Iphone 3D Social Game - Technical Director/Artist/Programmer
Ninja vs Cohero: Interactive Narrative - Visual Effects Artist and Set Lighting Quiver: 3D Interactive Narrative: Technical Art Director, Rigger, Pipeline Development Cboard: Community Based Social Media Website: Project Leader, Technical Art Director, Developer
Richard Williams Animation Master Class, New York, NY School of Communication Arts Raleigh, NC - Certificate in Advanced 3D Computer Animation City of Oaks, Raleigh, NC – Basic Acting, Puppeteering for Film Anglia University Cambridge, UK - BSc(Hons) Computer Science with specialization in Computer Graphics Middlesex University London, UK - HND Computer Studies
SKILLS
Computer Graphics Skills: 3D: Maya, Softimage XSI, XSI ICE, Zbursh and Mudbox Compositing: After Effects, Flint, Shake and Composer Other software experience: 3D Studio, AutoCAD, Avid, Face Robot, Flash, MotionBuilder, Photoshop and Premiere Motion Capture using Vicon 10 camera system and Blade
Computer and Programming Skills: Programming/Scripting Languages: AutoLISP, ActionScript, C++, Dbase, Mel, Python, SQL, VBScript, JScript Internet: HTML, CGI/Perl, PHP, JavaScript, VRML Operating Systems: Windows, Mac OS, UNIX System administration on Windows, Mac and UNIX systems
Game Development Skills: PS2, Xbox, Xbox 360 and Wii Development kits, RenderWare, Unreal 3 Editor, Unity Video Production Skills: Filming with Standard and HD Video Video Editing, Streaming and Compression Traditional Art Skills: Courses in Figure Drawing, Graphic Design for Publishing, Film and Photography theory
Miscellaneous: Siggraph 2004 Panel Presenter School of Communication Arts advisory board member, advising on curriculum and course structure. Siggraph San Francisco Chapter Officer 1999-2000. 1998-99 Vice Chair, Siggraph North Carolina Research Triangle Professional Chapter.
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